![]() For example, selecting the Strahd patron means players are restricted to only using champions with a high intelligence score. The "Patron" system allows for these challenges to be replayed with even more limitations imposed on the player. These challenge modes present the player with new obstacles to overcome, for example through limiting the champions available to choose from. Most adventures also have additional challenge modes, unlocked after meeting various criteria. All the campaigns are further divided into "adventures", which are narrative frames for the core gameplay, for example recounting how the player's champions help a farmer rescue a farmer's daughter who has been kidnapped by werewolves. These event campaigns often reward unique champions that are only available to unlock during their respective events. Some of the campaigns are permanent, while others are event-based and only available for a short time. It challenges players to assemble a party of Champions and master the art of Formation. ![]() Each campaign has a unique formation pattern, forcing players to rethink how to arrange their champions. Idle Champions of the Forgotten Realms is an official Dungeons & Dragons strategy management game. The game is segmented into several "campaigns", each with its own unique Favor, ensuring progress does not carry over between campaigns. ![]() The game can be automated to a degree using the "Modron Automation" system which allows the game to handle all necessary input to repeatedly play itself for a period of up to 7 days. Furthermore, players can collect items that permanently boost their champions further, either as random drops, or through purchasing "chests" filled with random items. As players complete objectives, or reset their current adventure, they accumulate "Favor" with a specific deity, which increases the amount of gold they find in subsequent sessions. The player needs to figure out a "formation" to place these champions in to ensure progress can be made against higher-level waves of monsters. The individual champions have both strengths and weaknesses, often improving other champions that meet various criteria. This gold is used to upgrade the player's champions, or unlock new ones. The core gameplay of Idle Champions revolves around the player selecting "champions" (such as Bruenor, Minsc, and Celeste, among others) to fight waves of increasingly difficult monsters, thereby accumulating gold.
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